Dan Sutch from CAST describes what the project teams have been doing over the summer, and explains the Discover, Define, Develop model that they’ve been using.
In October we’ll be sharing some q&a videos we made with the project teams.
Comic Relief's Tech for Good programme for charities and social enterprises etc
Dan Sutch from CAST describes what the project teams have been doing over the summer, and explains the Discover, Define, Develop model that they’ve been using.
In October we’ll be sharing some q&a videos we made with the project teams.
User needs are what make your TfG boat rock. Fudge the needs and you’ll sink. Nail them and you’ll be cresting a wave of user value from here to Tech for Good Bay.
Warning: There are a fair few ‘musts‘ and ‘shoulds‘ in this article. Stop reading now if you don’t want to be told what you ‘should’ do…
Every part of your digital service. Whether it’s app, website or something else. Not just some. All.
[Read more…] about Why It’s Wrong to Shirk Your Users Needs
The Tech for Good movement isn’t new anymore. There’s folk who’ve already walked the path, who’ve dived into its depths and retrieved it’s pearls. We should listen to these old timers.
Hindsight is a wonderful thing. It’s precious as a pearl. But when its wisdom belongs to [Read more…] about 7 Pearls of Wisdom from the Tech for Good Old Timers

Understand what early stage success looks like and you’ll be well placed to set the right expectations for your team and funders.
If you’re a funder then understand that definitions of success for these projects can’t be measured by number of users or volume of impact, not even by size of product delivered.
We asked nine of our current project cohort to define what success might look like when their grant ends.
Did they say “a finished product“? Did they say “a fully launched digital service“?
No. The majority described success as [Read more…] about How to Know If Your Early Stage Tech for Good Project Is Being Successful