We have redesigned our website and we hope you like it.
It’s currently work-in-progress and we’ll be announcing the Tech For Good 2016-2017 funded project soon so keep an eye on here!
In October 2016, Paul Hamlyn Foundation and Comic Relief joined forces to support the best use of tech for good in the UK. We asked applicants to submit a project summary, a two-minute video and infographic.
Here you can find our top 50 applications, of which ten were awarded funding.
We are sharing these to celebrate their ambitions, inspire others, foster collaboration and encourage more funding in this space. The ten projects funded were announced in April 2017. They received up to £50,000 (including access to tech experts, mentoring and support) to deliver a tangible development in their Tech for Good project, over four months.
Blog post by Nissa Ramsay, Comic Relief’s grants digital innovation manager
In October, Comic Relief opened our Tech for Good funding initiative for 2016-17. The aim of the initiative is to support those organisations creating digital products and services that are both technologically innovative, and which have the potential to address some of our biggest social challenges.
To help develop our Tech for Good programme, we have been closely following growth and best practice within the sector, and as a result we seen some really inspiring projects that have combined innovative use of new technologies with a clear need for change to make breakthroughs that will have a real impact on people’s lives.
In 2015 we were asked to judge the prestigious NT100 awards that recognise inspirational work in this area. The top three awards from our selection were Tap for Life (helping midwives delivering babies outside referral facilities), Instant Detect (a camera trap system using satellite technology for remote wildlife monitoring and preventing poaching, led by Zoological Society of London) and PulseGuard (an epilepsy alarm worn during sleep). Each of these projects demonstrated the impact technology can have organisations’ work, transforming their ability to achieve their goals.
This experience has helped us confirm the key principles and best practice that we would like to see in the social tech that we fund – in particular the importance of addressing a clearly defined problem effectively, being designed with user needs at their heart and making a clear tangible difference to those that need them.
At the same time, we’ve been testing our approach to supporting the Tech for Good field over the past few years. In 2015, we delivered a pilot funding programme that clearly proved that there was a strong demand for grant-making in this area, and quickly enabled us to demonstrate the potential for technology to be transformative in the way people live. For example, one of the projects we funded in the pilot stage, called Wayfindr, uses beacons and Bluetooth technology to help visually impaired people to move around indoor transport environments. Our grant enabled them to build an alliance of key partners to start developing a consistent way of providing this navigation. This has won numerous awards and attracted £1million from the Google Impact Challenge Fund.
In addition to the impact they can have on people’s lives, projects such as Wayfindr have also demonstrated how Tech for Good funding offers a launch pad for projects, helping them progress to the next phase of their development. This has spurred us on to find and support digital projects within the charitable sector that can become beacons of best practice and lead the way for Tech for Good.
For 2016-17 we will publish our longlist of applications to help build an increasing knowledge of organisations working in this space and in turn, to help them attract new investment.
We know that the innovation and quality of technological development can only improve with more collaboration and sharing of knowledge. For this reason, the application will be via a video hosted on YouTube or Vimeo. We are also co-funding this initiative with Paul Hamlyn Foundation, to help support the development of their digital funding strategy.
Ultimately, our goal is to fund some great projects that have the potential to effect real social change. What makes these so exciting and important is that they are genuinely designed with the needs, voices and experiences of those they are intended to benefit at their heart, based on real data. We’re looking forward to showcasing our final funded 10 projects, and sharing the learning from their development work.
Ultimately, we know technology will change all of our lives (for better or worse) and help us to tackle the world’s biggest problems. Much of the investment and innovation in this area will come from the largest technology, communications and pharmaceutical companies. However, some of the most innovative solutions emerge from the need to address a specific problem and later realising its wider application. What Three Words is a prime example – the need for every place on earth to have an address. Charities, social change projects and other third sector initiatives therefore have a huge role to play helping to identify and develop solutions that will transform people’s lives, which is why we are so excited to be launching the new funding programme.
You can find out more about the projects we support and find the longlist once it is published here.
Comic Relief has partnered with Paul Hamlyn Foundation to create a new Tech for Good funding programme. The programme will support 10 charity organisations who are using technology to deliver new ideas and make their services more effective.
Last year, Comic Relief launched a pilot scheme which successfully enabled six not-for-profit organisations to build much needed digital products and services. These included the SafetyNets project, which helps sex workers notify one another of dangerous people, and the audio-based app Wayfindr which enables visually impaired people to navigate their world using directions delivered through their smartphone. Both of these innovative projects recently won Tech4Good Awards.
To apply for our new funding programme, a project needs to meet any of our four programme areas and must be based in the UK. We are looking to fund projects at any stage of development, with solid user-centred research, a clear problem they want to address and a compelling digital solution to achieving this.
Comic Relief is accepting applications for funding from 3rd October 2016. Part of the application process will be a two minute video about the project. We will then publish a longlist of some of these video applications online. The final 20 will be invited to submit a full application in December.
For those who are successful, we will provide funding of £15,000 – £50,000 over four months, which will include £3,500 for dedicated technical support. In addition to the funding, projects will take part in an intensive programme of support between April and July 2017, including a residential camp, to connect them with leading tech for good experts as well as ongoing mentoring and report-back days. As a result, projects will make significant progress and we will ensure they have the right support to make them sustainable and scalable beyond the lifetime of the funding.
For more information about the six projects that were funded in 2015-16, click here.
For more details and to apply for funding, please check back on our grants page on Monday 3rd October.