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Comic Relief's Tech for Good programme for charities and social enterprises etc

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The Duffer’s Guide to Tech for Good

February 14, 2019 By Joe Roberson Leave a Comment

Man with bed head hair

You wake up one morning and you’ve forgotten all you knew about Tech for Good.

Or maybe you just woke up already knowing nothing and decided it was time to learn.

Either way, you’re thinking about how your charity might use tech to deliver better services. You know the revolution is here and that you need to get on the train out of analogue babylon.

So here, in one place is your duffer’s guide, your crash course in TfG. It’s a list of resources to read and use. There’s ten, but [Read more…] about The Duffer’s Guide to Tech for Good

3 Peeks Inside the Tech for Good Programme

February 11, 2019 By Joe Roberson

dog peeking

Every ending is also a beginning.

And so it is as the 2018 cohort of Tech for Good projects near their grant ends and a new programme rises up. We expect to see record number of applicants this year. If you want to know more about applying click here. [Read more…] about 3 Peeks Inside the Tech for Good Programme

2019 Funding Programme Open for Applications (+5 Top Tips)

February 4, 2019 By Joe Roberson

open sign

Over the last nine months this website has published 35 articles on funding and running a Tech for Good project.

All to help you get ready for funding and running your own one.

Together we’ve learnt a lot

We’ve helped you learn about user, social and financial value. We’ve talked about laying the foundations for success and failure, and we’ve interviewed current grantees about what they’ve learnt. It’s all [Read more…] about 2019 Funding Programme Open for Applications (+5 Top Tips)

What Skateboards and Bicycles Can Teach Us About Building a Tech for Good Product

January 28, 2019 By Joe Roberson

Red skateboard

You don’t have to be a designer to understand the principles of good product development. And if you’re interested in applying for a Tech for Good grant it’s going to pay to.

Product development is risky and complex. There’s so much we don’t know at the beginning. Even after days of user research you can’t predict how your users will respond or if your product will actually meet their needs.

That’s why building iteratively is important. [Read more…] about What Skateboards and Bicycles Can Teach Us About Building a Tech for Good Product

What Advice Would You Give Organisations Applying to the Tech for Good Programme?

January 21, 2019 By Joe Roberson

Project leads giving advice

We asked three of the current cohort what advice they’d give. Here’s what they said. [Read more…] about What Advice Would You Give Organisations Applying to the Tech for Good Programme?

Four Insights That Changed How We Run Our Tech for Good Project

January 14, 2019 By Joe Roberson

We asked four of 2018’s programme cohort to share an insight that changed the way they work. Hit play to hear what they said.

 

We find it interesting that all four described insights into their users, because it shows that rather than rushing into the build stage they’d all been working to understand their users better first.

Here’s a quick summary: [Read more…] about Four Insights That Changed How We Run Our Tech for Good Project

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